He found all of the different game modes to be poor reworkings of the Tetris concept, lacking the series' "simple elegance" while being harmed by the 3D perspective. A reviewer for Next Generation panned the game, feeling that it demonstrates the inherent issues of the Virtual Boy. Staff for Entertainment Weekly had even harsher criticism, criticizing it as "eye-straining" and comparing it unfavorably to the video game Blockout. He criticized the control scheme and brushed off the 3D effects as superfluous. Aaron Curtiss, writing for the Los Angeles Times, said that 3D Tetris adds nothing to the Tetris experience and leaves players feeling "cheated". Reception ģD Tetris received mostly negative reviews. It was the last game released on the Virtual Boy in North America. The game contains 30 different block types, and renders each one as a 3D wire-frame model until they fall to the bottom of the well, where they are filled in. Like all other Virtual Boy games, 3D Tetris uses a red-and-black color scheme and uses parallax, an optical trick that is used to simulate a 3D effect. A version was planned for Japanese markets entitled Polygo Block, which was to be released in February 1996, but was never released. Development and release ģD Tetris was developed by T&E Soft and published by Nintendo in North America. 3D Tetris includes an option to save high scores and names entered from the 3-D Tetris and Center-Fill modes, along with progress in the Puzzle mode, to a battery backup. If an incorrect shape is placed, the game ends. At the end of each stage, a stage-ending animation is displayed. Players are tasked with getting to the highest stage possible by placing blocks in the displayed shape to progress to the next stage. In the Puzzle mode, a shape is displayed in the well at the beginning of each stage. The variant Clear It! requires players to clear ten symmetrical layers on each stage to progress to the next stage. One variant requires players to complete as many layers as possible, while the other is the same except with obstacles added. Like the 3-D Tetris mode, layers will be lost if the blocks go over the top of the well, and the game ends when all layers are lost. A symmetrical pattern is indicated by a symbol shown in the HUD's radar, as well as the player's score. Points are gained based on the number of blocks in, the complexity of, and the height of the symmetrical layer. If a block is placed in a layer's center block, it disappears, and any other blocks in the layer will also disappear, if they have been successfully placed in a symmetrical pattern. In the Center-Fill mode, players place blocks in symmetrical patterns around center blocks placed in each well's layers. One game mode is based on accumulating points, while the other mode requires players to complete multiple levels by clearing all five layers in each. The game is over when the final layer is lost. If blocks stack over the top of the well, the number of layers will go down by one. In the 3-D Tetris mode, a layer disappears when it is filled with blocks, scoring players points which are displayed in the HUD. Players can modify the difficulty in these modes as well as the rate by which the blocks fall. The game contains multiple different modes: 3-D Tetris, Center-Fill, and Puzzle, each having variations in how they play. The HUD displays a radar which provides information about each of the well's five layers, as well as the next block to fall, which is represented by a character. The game's camera continually adjusts itself, but players can manually readjust it. Each block displays a shadow underneath it which indicates where it will land. These blocks can be rotated horizontally and vertically, as well as positioned in four different directions. The play field, called a well, contains 5 vertical layers that players fill with falling three-dimensional blocks. Gameplay Players move falling blocks to fill up a three-dimensional well.ģD Tetris is a puzzle game that uses a three-dimensional playing field as opposed to the traditional two dimensions used in most other versions of Tetris. The game received mostly negative reviews with critics panning it for a lack of originality. A version of the game entitled Polygo Block was set for release in February 1996 in Japanese markets, but was never released. Parts of 3D Tetris are rendered as 3D wire-frame models. The game contains multiple modes and variations thereof, as well as different difficulty settings and levels. ![]() Players control multiple falling blocks, rotating and positioning them to clear layers in a three-dimensional environment similar to Tetris 's gameplay. It was released on March 22, 1996, in North America. 3D Tetris is a 1996 puzzle video game developed by T&E Soft and published by Nintendo for the Virtual Boy.
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